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=== How it works for players === # Open the game's Workshop page in Steam, subscribe to a mod. # Steam downloads the mod content to its UGC folder. # Next time you launch Wall Street Raider, the game mirrors that folder into <code>%LOCALAPPDATA%\Wall Street Raider\workshop\installed\<id>\</code> and builds a merged overlay at <code>%LOCALAPPDATA%\Wall Street Raider\workshop\overlay\</code>. # When the renderer asks for a file (<code>js/locale/de.js</code>, <code>css/variables.css</code>, etc.), Electron's file-protocol interceptor checks the overlay first and falls through to the install dir if the file isn't there. In-game: '''Main Menu → Workshop''' opens the subscribed-mods list. Each row shows the mod's current Steam state with color coding: * '''Installed''' (green) - downloaded, will apply on next game restart * '''Downloading…''' / '''Queued''' (cyan) - Steam is fetching the content; wait, then restart * '''Subscribed (not downloaded)''' (yellow) - Steam hasn't started downloading; click the '''Force Download''' button on that row to prompt it * '''Update available''' (yellow) - newer version exists on Workshop; click Force Download The list auto-refreshes every 3 seconds while the modal is open, so status changes are visible without closing and reopening. Other modal buttons: * '''Browse Workshop in Steam''' - opens the WSR Workshop page in the Steam overlay (or your default browser if the overlay is off) * '''Publish a Mod…''' - launches the bundled Mod Uploader (see [[#Publishing a mod|§Publishing a mod]]) * '''Unsubscribe''' (per row) - removes the subscription; effective on next restart {{Note|Mod changes take effect on the '''next''' game launch. Subscribed mods aren't hot-swapped into a running session - JS modules cache after first fetch, so overlay rebuilds mid-session wouldn't reach the running renderer.}}
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