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=== What can be in a Workshop mod === A Workshop mod is '''a zip of replacement files mirroring the <code>resources/app/</code> tree'''. Everything listed earlier in this guide is fair game: * <code>css/variables.css</code>, <code>css/theme.css</code>, <code>css/components/*.css</code> (themes) * <code>js/locale/<code>.js</code> plus an updated <code>js/locale/localeManager.js</code> (locales) * <code>js/data/hints/*.js</code> (contextual hints) * <code>assets/*.png</code> / <code>*.jpg</code> / <code>*.mp4</code> / <code>*.ico</code> (asset reskins, same filenames) * <code>assets/help/wsrbook.htm</code> (rewritten manual) * <code>CORPNAME.DAT</code> (renamed companies / tickers) * '''New''' Preact component files plus a one-line import in <code>js/app.js</code> or a parent component (additive UI mods are the cleanest way to avoid collisions with other mods) You '''cannot''' mod through Workshop: * <code>wsr.exe</code> or <code>ui.dll</code> (binaries, blocked from the overlay for safety) * Engine simulation rules (engine doesn't read mods) * Save format
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